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Old Apr 08, 2005, 11:45 PM // 23:45   #81
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Im curious, did Areanet or Nsoft make that movie.. I watched the korean one and it is a good watch as well, it has good voice acting from what i can tell ( I dont speak korean) I was just wondering if it was in Korean first (Nsoft) then translated to English or if one of the artists in Areanet made the movie.
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Old Apr 09, 2005, 12:25 AM // 00:25   #82
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Quote:
Originally Posted by Loviatar
remember this was gotten off of a asian site not a north american site.
Actually, no. It was a worldwide release on all of the Guild Wars sites and produced in two languages. The Korean site got it earlier, but if you look at time zones I'm sure you'll see why.
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Old Apr 09, 2005, 12:26 AM // 00:26   #83
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Pretty cool vid
Voice acting final?
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Old Apr 09, 2005, 12:30 AM // 00:30   #84
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NOW THAT WAS GOOD!

Thanks Gaile and company for sharing this one. I think the setting, the editing, camera angles and voice acting was perfect.

You also showed three professions and their abilities. I believe the General Public would like to play Ranger after seeing this movie. The Ranger got a a quiver now ?

I loved the Dual Shot. That was awesome.

I think it was breathtakingly good. I think this video will spread the Word.....

Last edited by ratatass; Apr 09, 2005 at 02:03 AM // 02:03..
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Old Apr 09, 2005, 12:34 AM // 00:34   #85
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Quote:
Originally Posted by ratatass
NOW THAT WAS GOOD!

Thanks Gaile and company for sharing this one. I think the setting, the editing, camera angles and voice acting was perfect.

You also showed three professions and their abilities. I believe the General Public would like to play Ranger after seeing this movie.

I think it was breathtakingly good. I think this video will spread the Word.....

yes i HATE rangers for there sneaking ways, and i think that after seeing that i might have to try one out myself
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Old Apr 09, 2005, 12:34 AM // 00:34   #86
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Quote:
Originally Posted by Alex Weekes
Actually, no. It was a worldwide release on all of the Guild Wars sites and produced in two languages. The Korean site got it earlier, but if you look at time zones I'm sure you'll see why.
yeah...korea is about 11 hours ahead than where i live.
when im sleeping...they are working lol
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Old Apr 09, 2005, 12:50 AM // 00:50   #87
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The short cinematic trailer in terms of the video itself is beyond words but

I felt the voice acting did not do enough justice.

Voice started well but the anger, fear, and victory seem to weak for me.

Overall, I will give it a 9 out of 10(10 highest) because the video is amazing.


You can check it out here too
http://www.gametrailers.com/

Last edited by Zantos; Apr 09, 2005 at 01:25 AM // 01:25..
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Old Apr 09, 2005, 12:52 AM // 00:52   #88
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"Any company with a brain can figure out that cinematics with no relevance only deter in market sales"

- Xellos


I dont understand this comment. Can you please show me some cases where this has actually occurred?


I always believed that the purpose of a dramatized-not-too-realistic cinematic was to get the potential customer to either try the game out or find out more information about it. As you have stated yourself, more and more companies are creating cinematics to lure customers. Therefore, it is necessary to take some "artistic liberty" to make the product stand out in the flood of trailers. A high quality trailer does not necessarily mean that the product is good, as shown through the example you have stated. However, if a person who does not know the product is enticed to find out more, I believe that the cinematic has served its purpose. No quality trailer can hide a bad product (well.. marginally), but it can draw more attention to it, which is something that an irrelevant trailer does better than an accurate one.
If the person does not like what he sees when actually trying out or reading about the game - odds are he or she would not have liked an accurate one.
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Old Apr 09, 2005, 12:53 AM // 00:53   #89
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Once again the incredibly talented artists at ArenaNet come through Good work! That was some impressive work!
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Old Apr 09, 2005, 12:53 AM // 00:53   #90
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Very nicely done CG movie. It had a nice feel to it, nice voice for the narrator, and great visuals. I give it a 9/10. The only reason it didn't get a 10 is because it felt like it didn't do GW justice. It didn't really show all of the classes, or any other environments besides that one. That could be a good beginning movie, now if they could just add on a bit more, maybe showing some of the other classes? It also would be very cool to see a CG movie of 2 Guilds fighting. I mean after all the game is called Guild Wars.
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Old Apr 09, 2005, 01:03 AM // 01:03   #91
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Quote:
Originally Posted by NiteX
Very nicely done CG movie. It had a nice feel to it, nice voice for the narrator, and great visuals. I give it a 9/10. The only reason it didn't get a 10 is because it felt like it didn't do GW justice. It didn't really show all of the classes, or any other environments besides that one. That could be a good beginning movie, now if they could just add on a bit more, maybe showing some of the other classes? It also would be very cool to see a CG movie of 2 Guilds fighting. I mean after all the game is called Guild Wars.
Did you see the title of the movie? "Intro" ... that what plays when you start up the game

The in-game cinematics between missions/areas should suffice on story-filling.
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Old Apr 09, 2005, 01:06 AM // 01:06   #92
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Quote:
Originally Posted by Caelib
Did you see the title of the movie? "Intro" ... that what plays when you start up the game

The in-game cinematics between missions/areas should suffice on story-filling.
So whats your point? I guess I didn't make myself clear enough, sorry about that. When I said it would make a good beginning movie, I meant as a part. Lets see how I can explain this. When the Tekken 5 CG movies were being made they first had a short 30 second one. Then they basicly grouped that 30 second one with another 30 second one that basicly had more about other characters in the game. Making it feel like one long CG movie. You understand what I'm getting at?
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Old Apr 09, 2005, 01:15 AM // 01:15   #93
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Kaycha I said similar in above posts but figured it wasn't worth much discussion since I think this thread is to view and post response to the video if anything. I figured if the topic or market were brought up in a thread then maybe (if the predisposition isn't assumed 180 degree controversy and is constructive--meaning building and cooperative; synergistic) I'd share into what others had shared so we'd all learn.
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Old Apr 09, 2005, 01:21 AM // 01:21   #94
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Quote:
Originally Posted by Sin
xellos, I apologize for my post. It wasn't intended as recieved. I should hope the topic of the cinematic would reclaim it's space hereafter.
Half your post was humourous, while the other one was confusing for me.

Actually, after thinking a bit more about it, the movie is near perfect. It just doesn't make the point obvious, but I think it's pretty good if you can understand it's possible depth.

Quote:
I always believed that the purpose of a dramatized-not-too-realistic cinematic was to get the potential customer to either try the game out or find out more information about it. As you have stated yourself, more and more companies are creating cinematics to lure customers. Therefore, it is necessary to take some "artistic liberty" to make the product stand out in the flood of trailers. A high quality trailer does not necessarily mean that the product is good, as shown through the example you have stated. However, if a person who does not know the product is enticed to find out more, I believe that the cinematic has served its purpose. No quality trailer can hide a bad product (well.. marginally), but it can draw more attention to it, which is something that an irrelevant trailer does better than an accurate one.
Excellent question! While your questioning and logic has merit, it only works to a certain degree.

1. If you were trying to get a cheap pop by attracting customers who wouldnt normally buy this game buy it, then by all means, this cinematic rocks a 9/10. But remember, those type of people are not reliable customers.

2. Since there hasn't been such a cinematic that meets the standard that I talk about, it's hard to explain. In terms of art, the cinematic is an art form of attracting your customers. But to be truely successful, you want to entice them in either a) storyline b) gameplay. Because these two have selling power. Graphics are easily beaten, and even the WoW trailer outdos this one in terms of graphical technology.

Storyline, the cinematic makes no sense at this point to BWErs. Devona/Cynn/Duke Doodle has never appeared after the Searing at least to my knowledge. That means they don't appear from ascalon city all the way to sanctum cay. If such characters are not met along the way in the future, it contradicts them in an adventure in seared ascalon. Second, it doesn't exactly give a timeline of where they are, it's line a filler episode in an anime.

Gameplay: the cinematic gives a false sense of gameplay. Enough said. But no one's good enough to make a cinematic that attracts through gameplay. Not yet.

Just to say, these are perfectionist ideals and standards. I don't expect Anet to ever reach them at this time. I'm just giving out why the cinematic won't rake in sales when it can. A cinematic that meets the 2 requirements will probably lure gamers from all games, and can easily make this bigger then WoW.

Last edited by Xellos; Apr 09, 2005 at 01:31 AM // 01:31..
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Old Apr 09, 2005, 01:32 AM // 01:32   #95
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Quote:
Originally Posted by Inde
A cinematic trailer is as the name says - its a trailer to the game. When you see a movie trailer, it is trying to entice you to go watch a movie. The same goes for a game cinematic - people enjoy [I do, and I don't have any Korean bloodline] watching the game they play in much more vivid and detailed 3d animation.
Right - and I didn't feel any more desire to play the game after than before, thus my explanation that it missed me - I am obviously not their target audience. I am giving them credit that they probably got it right for some audience, I don't know which, but it doesn't include myself. Movie trailers (while cinematic) typically have scenes from the movie. This didn't have scenes from the game.

Quote:
This inspid, stupid, and borderline racism has *GOT* to stop. If you have a beef of suppoused preferred treatment between one country or another, take it up with Guild Wars. I WILL NOT stand for these undertones being introduced into the forums. There is NOTHING about that trailer that makes it tailored for a specific market.
Yes there is, though I don't know what market. My first post didn't suggest that it was a particular area, but when one was suggested I agreed that that could be why it didn't grab me, I was seeing if anyone else thought it was off the mark. The fact is that every commercial made, every movie and every piece of fiction is in some sense "aimed" at an audience - and if the author/artist is good that audience will be touched/moved etc. by it. As I didn't really enjoy it and figure they know what they are doing, I am not in that audience.

Quote:
Furthermore, take your holier-than-thou persona and take it somewhere else. I would be surprised if even more than 15% of the North American mature gamer audience played paper and pencling gaming or used TI994a.
So would I, I wasn't implying they did. That's why I mentioned Bard's Tale, as more people would know what that is. The point of the comment was that there are many who played early games where it was about content more than graphics, and that those of us who prefer content would probably be more swayed by what the game actually is than sparkly graphics.

Quote:
If you wish to gush about nostalgia, got somewhere else. This is a fansite for Guild Wars, and thats it. Enjoying your own ego-centered moral superiority because you used to play games on paper and pencil will NOT be tolerated.
Who said anything about moral superiority? I don't judge any culture's moral values when I say that something didn't appeal to me, nor do I judge their morals if I agree that it might have appealed to them. When I said that that's what I was hinting at it wasn't a judgemnet of superiority or anything of the sort, and you're wrong if you think that's what it meant. It simply meant that I watched it and found myself thinking "but why?", and then thinking further realised that since there was lavish praise (albeit from GW fans) that I obviously am not their target audience, as it was a success with other demographics. One of which might be the Korean market. I suspect it is also more popular with younger gamers, as the Matrix-like effects and so on are geared it would seem to a young audience, and the over the head-sword in back flashiness would be appealing to certain groups, but not to me. Then again, I also found it hard to get into some recent movies that require too much in the way of disbelief suspension - I like my fanstasy fantastic but my physics real.

I merely said that I differ from the demographic that would be wowed by this - I am accepting of difference, and the fact that I differ culturally from both todays young gamers and the gamers in Korea is undeniable and not an issue of judgement. I also differ culturally from my parents, and find different music pleasing, different art interesting and enjoy different hobbies - none of which make me a better or worse person. Don't make the mistake of thinking that noticing differences = prejudice or bias. People are different, that's a good thing - if I liked everything you liked the world would become boring pretty fast.

Your reaction is pretty strong and awfully judgmental to come to those conclusions about me on such a small number of words.

Last edited by Epinephrine; Apr 09, 2005 at 01:46 AM // 01:46.. Reason: fixing up typos
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Old Apr 09, 2005, 01:58 AM // 01:58   #96
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I showed it to my girlfriend and she like FREAKED OUT.. Shes like "YEAAAH YEAAHHH I RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOIN USE THAT SPELL" Shes like bouncing all over the apartment now and showing it to everyone she knows.. Lol..

And on a completely un related note ; Why is slow motion being dubbed "Matrix" now. Slow motion has been in the film industry for years, now in completely CGI cinematics dreamatic camera angles are easier then ever to acheve. This sort of cinematography may have made Matrix what it is but clearly it shouldnt be referenced as the ONLY film to ever use it, nor is a film cheesy or "targeting youth" because they use such effects.

Last edited by Synthos; Apr 09, 2005 at 02:04 AM // 02:04..
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Old Apr 09, 2005, 02:07 AM // 02:07   #97
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In regards to Cynn, Devona, Aiden and Mhenlo never appearing after the searing: (most of) the Lore on the official Guild Wars page takes place after the Searing, detailing their travels in the aftermath.
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Old Apr 09, 2005, 02:13 AM // 02:13   #98
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originally quoted by Epi...
Quote:
Your reaction is pretty strong and awfully judgmental to come to those conclusions about me on such a small number of words.
I'm glad you responded as you did, because I was just about to do it myself...That was the closest thing to a FLAME that I have ever seen from an ADMIN and it seemed to me to be uncalled for...I completely enjoyed your post (being from the P&P era myself) and was somewhat offended by someone passing character judgements about you while all the while exhibiting a slightly more inappropriate tone...I got neither racism nor moral distemper in your original post or your response. I think it great that a forum should be a place where opinions of all sorts are "tolerated"...I think admin jumped your ass for having an opinion that did not jibe with their own and am not afraid to say I think you are owed an apology...I'm a teacher and know all about sensitivities to a wide range of people...appearantly our admin does not in this case have a tolerance for yours...too bad really, it makes me a bit uncomfortable to post...

By the way, I liked the trailer for what it was, reality of how it relates to the game set aside...very exciting, if not a wee bit overdramatized.

Last edited by Didymus C. Corax; Apr 09, 2005 at 02:16 AM // 02:16.. Reason: my spelling sux
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Old Apr 09, 2005, 02:18 AM // 02:18   #99
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Synthos, I was thinking similarly when I read that considering that many said the matrix was "trail blazing" as far as effects and the attention this attracted, it only stand to reason advertising production would seize the opportunity to use it, if only by mere admiration--especially when the effect can be used in a non-physical game animation environment, no special cameras, special stages, etc. Yet too it is really just a perceived characterization, I doubt the marketing team thought of it as "we must emulate the matrix."

Last edited by Sin; Apr 09, 2005 at 02:20 AM // 02:20.. Reason: Typos
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Old Apr 09, 2005, 02:36 AM // 02:36   #100
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Excellant cinematic.Good job Arenanet
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